// Payout configurations index
const PAYOUTS = {
'10': {
low: [ 1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0 ],
medium: [ 0, 1.9, 0, 1.5, 0, 2, 0, 1.5, 0, 3 ],
high: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 9.9 ]
},
'20': {
low: [
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0
],
medium: [
1.5, 0, 2, 0, 2, 0, 2, 0, 1.5, 0,
3, 0, 1.8, 0, 2, 0, 2, 0, 2, 0
],
high: [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 19.8
]
},
'30': {
low: [
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0
],
medium: [
1.5, 0, 1.5, 0, 2, 0, 1.5, 0, 2, 0,
2, 0, 1.5, 0, 3, 0, 1.5, 0, 2, 0,
2, 0, 1.7, 0, 4, 0, 1.5, 0, 2, 0
],
high: [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 29.7
]
},
'40': {
low: [
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0
],
medium: [
2, 0, 3, 0, 2, 0, 1.5, 0, 3, 0,
1.5, 0, 1.5, 0, 2, 0, 1.5, 0, 3, 0,
1.5, 0, 2, 0, 2, 0, 1.6, 0, 2, 0,
1.5, 0, 3, 0, 1.5, 0, 2, 0, 1.5, 0
],
high: [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 39.6
]
},
'50': {
low: [
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0,
1.5, 1.2, 1.2, 1.2, 0, 1.2, 1.2, 1.2, 1.2, 0
],
medium: [
2, 0, 1.5, 0, 2, 0, 1.5, 0, 3, 0,
1.5, 0, 1.5, 0, 2, 0, 1.5, 0, 3, 0,
1.5, 0, 2, 0, 1.5, 0, 2, 0, 2, 0,
1.5, 0, 3, 0, 1.5, 0, 2, 0, 1.5, 0,
1.5, 0, 5, 0, 1.5, 0, 2, 0, 1.5, 0
],
high: [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 49.5
]
}
};
// Translating game eventconst
spin = PAYOUTS[segments][risk][float * segments];